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Thread: Diablo 3 Daily

  1. #51
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  2. #52
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    I know I haven't been keeping this up. I've been very busy...and well, actually not much has been happening with Diabo 3.

    I also know a lot of people won't visit here anymore, but for those who do.

    DIABLO 3 EXPANSION DETAILS

    [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic! - News - Diablo Discussion and Community Forums - DiabloFans.com



    Blizzard is releasing Diablo 3 details at Gamescon at the moment. Once all detail are revealed, I'll make a detailed post giving more details as to what the new features/items/etc are.

    So far, I'm really excited!

  3. #53
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    WELCOME BACK! (me too)

    Diablo 2.0 was just released! A LOT of changes. Some sick new game mechanics, including itemization, paragon, crafting, events, AND MORE!

    Patch notes:
    [QUOTE]GENERAL

  4. #54
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    Here are the patch notes for the new patch that is currently being applied.

    A big bonus though, is that until March 25th, there is a permanent 50% experience bonus. So level up those characters!

    GENERAL

  5. #55
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    Afternoon all!

    RoS is only a day a way! (a day and a little bit)

    Check out some launch day preparations to make sure you are ready:

    Reaper of Souls

    Here is a guide to the new crafting materials. Check it out, it's definitely worth reading. There is A LOT more than you think:

    [Guide] Legendary Crafting Materials - Drop locations & uses - Diablo III General Discussion - Diablo III General Forums - Forums - Diablo Fans

  6. #56
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    Patch 2.05 is live! Here are the the full patch notes...

    http://us.battle.net/d3/en/blog/1413...live-5-13-2014


    Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
    Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
    This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
    Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
    The 300% Gold Find cap applied to items and Paragon Points has been removed
    The Vote Kick system has received several changes to make it less restrictive:
    Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
    Killing a champion or rare pack no longer disables vote kicking for 15 seconds
    After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
    Some additional restrictions were also relaxed
    Known Issue: The tooltip will not reflect these changes
    Tyrael will now chat about his poor eating habits with less frequency
    Return to Top

    CLASSES
    Barbarian
    Philosophy
    To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
    Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
    Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
    Active Skills
    Frenzy
    Skill Rune - Sidearm
    Damage type changed from Physical to Cold
    Overpower
    Skill Rune - Crushing Advance
    Damage type changed from Physical to Cold
    Rend
    Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
    Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
    Revenge
    Skill Rune - Best Served Cold
    Damage type changed from Physical to Cold
    Seismic Slam
    Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
    Base weapon damage increase from 550% to 620%
    Altered the duration of the cast animation to be the same as most other Barbarian abilities.
    Removed the short knock up
    Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
    Skill Rune - Permafrost
    Weapon damage increased from 710% to 755%
    Slow duration reduced from 2 seconds to 1 second
    Skill Rune - Shattered Ground
    Weapon damage increased from 710% to 735%
    Changed the 5 yard knockback to a short knock up
    Skill Rune - Stagger
    Has been redesigned: Now reduces the Fury cost from 30 to 22
    War Cry
    Range increased from 50 to 100 yards
    Whirlwind
    Skill Rune - Hurricane
    Damage type changed from Physical to Cold
    Wrath of the Berserker
    Skill Rune - Arreat's Wail
    Damage type changed from Physical to Fire
    Skill Rune - Striding Giant
    Has been redesigned: Now reduces all damage taken by 50%
    Passive Skills
    Inspiring Presence
    Range increased from 50 to 100 yards
    Relentless
    Now has a buff icon when it's active
    The damage reduction provided will now be reflected in your Toughness
    Return to Top

    Crusader
    Philosophy
    Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
    To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
    Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
    Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
    To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
    Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
    Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
    General
    Crusaders now take 30% less damage from all sources
    Active Skills
    Akarat's Champion
    Has been redesigned:
    This skill now:
    Increases your damage by 35%
    Increases Wrath regeneration by 5 per second
    Makes you immune to crowd control effects
    Skill Rune - Embodiment of Power
    Has been redesigned:
    Now increases the bonus Wrath regeneration to 10 per second
    Skill Rune - Fire Starter
    Has been redesigned:
    Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
    Skill Rune - Hasteful
    Has been redesigned:
    Now gain 15% attack speed while Akarat's Champion is active
    Skill Rune - Prophet
    Now also returns you to full health the first time you take fatal damage
    Skill Rune - Rally
    Has been redesigned:
    Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
    Blessed Hammer
    Weapon damage increased from 200% to 320%
    Skill Rune - Burning Wrath
    Scorched ground weapon damage increased from 150% to 330% per second
    Skill Rune - Icebound Hammer
    Explosion weapon damage increased from 75% to 380%
    Skill Rune - Thunderstruck
    Arc weapon damage increased from 40% to 60%
    Blessed Shield
    Weapon damage increased from 340% to 430%
    Skill Rune - Combust
    Explosion weapon damage increased from 270% to 310%
    Explosion radius increased from 8 to 10 yards
    Skill Rune - Divine Aegis
    Damage type changed from Holy to Physical
    Skill Rune - Shattering Throw
    Fragment weapon damage decreased from 333% to 170%
    Bombardment
    Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
    Skill Rune - Annihilate
    Damage type changed from Physical to Fire
    Skill Rune - Mine Field
    Damage type changed from Physical to Fire
    Skill Rune - Targeted
    Damage type changed from Physical to Holy
    Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
    Condemn
    Skill Rune - Reciprocate
    Damage type changed from Holy to Fire
    Skill Rune - Shattering Explosion
    Damage type changed from Holy to Physical
    Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
    Consecration
    Skill Rune - Shattered Ground
    Weapon damage increased from 95% to 155%
    Damage from this rune can now trigger procs
    Falling Sword
    Weapon damage increased from 1100% to 1700%
    Replaced the knockback effect with a small knock up
    Skill Rune - Flurry
    Sword weapon damage increased from 60% to 230%
    Damage type changed from Physical to Holy
    Skill Rune - Part the Clouds
    Cloud weapon damage increased from 165% to 605%
    Skill Rune - Rapid Descent
    Damage type changed from Physical to Lightning
    Skill Rune - Rise Brothers
    Avatar weapon damage increased from 143% to 280%
    Skill Rune - Superheated
    Superheated ground weapon damage increased from 200% to 310% per second
    Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
    Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
    Fist of the Heavens
    Explosion weapon damage increased from 340% to 545%
    Bolt weapon damage reduced from 340% to 255%
    Skill Rune - Divine Well
    Bolt weapon damage reduced from 80% to 40%
    Skill Rune - Fissure
    Fissure weapon damage increased from 400% to 410% over 5 seconds
    Arc weapon damage reduced from 185% to 135%
    Skill Rune - Heaven's Tempest
    Weapon damage reduced from 150% to 100% per second
    Damage type changed from Lightning to Fire
    Skill Rune - Retribution
    Pierce weapon damage reduced from 350% to 270%
    Explosion weapon damage increased from 150% to 435%
    Bolt weapon damage reduced from 350% to 185%
    Minimum cast range removed
    Damage type changed from Lightning to Holy
    Heaven's Fury
    Weapon damage increased from 1260% to 1710%
    Skill Rune - Ascendency
    Weapon damage increased from 1680% to 2766%
    Skill Rune - Blessed Ground
    Scorched ground weapon damage increased from 975% to 1550%
    Skill Rune - Fires of Heaven
    Weapon damage increased from 735% to 960%
    Skill Rune - Split Fury
    Weapon damage increased from 1440% to 1980%
    Skill Rune - Thou Shalt Not Pass
    Damage type changed from Holy to Lightning
    Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
    Iron Skin
    Skill Rune - Explosive Skin
    Weapon damage increased from 1050% to 1400%
    Judgment
    Skill Rune - Resolved
    Critical Hit Chance bonus reduced from 80% to 20%
    Justice
    Weapon damage increased from 240% to 245%
    Skill Rune - Burst
    Explosion weapon damage increased from 30% to 60%
    Skill Rune - Crack
    Additional hammer weapon damage increased from 175% to 245%
    Proc chance increased from 80% to 100%
    Skill Rune - Hammer of Pursuit
    Weapon damage increased from 300% to 335%
    Damage type changed from Holy to Physical
    Skill Rune - Sword of Justice
    Damage type changed from Holy to Physical
    Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
    Laws of Hope
    Cooldown reduced to 30 seconds
    Laws of Justice
    Cooldown reduced to 30 seconds
    Laws of Valor
    Cooldown reduced to 30 seconds
    Skill Rune - Answered Prayer
    Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
    Phalanx
    Weapon damage increased from 380% to 490%
    Enemies can now be hit by multiple Phalanx avatars
    Skill Rune - Bowmen
    Weapon damage increased from 160% to 185%
    Skill Rune - Bodyguard
    Weapon damage increased from 285% to 560%
    Skill Rune - Stampede
    Reduced the distance enemies are knocked back
    Skill Rune - Shield Bearers
    Reduced the distance enemies are knocked back
    Provoke
    Bug Fix: Fixed an issue that allowed Provoke to proc other powers
    Skill Rune - Charged Up
    Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
    Punish
    Weapon damage increased from 270% to 335%
    Skill Rune - Fury
    Damage type changed from Physical to Lightning
    Skill Rune - Retaliate
    Weapon damage dealt when you block increased from 94% to 140%
    Damage type changed from Physical to Holy
    Skill Rune - Roar
    Explosion weapon damage increased from 40% to 75%
    Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
    Shield Bash
    Shield Bash should now more reliably hit targets close to the Crusader
    If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
    Shield Bash now has smart targeting
    If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
    Skill Rune - Crumble
    Damage type changed from Holy to Fire
    Skill Rune - One on One
    Damage type changed from Holy to Lightning
    3 Second immobilize effect has been replaced with a 1.5 second stun
    Skill Rune - Pound
    Weapon damage increased from 740% to 1200%
    Damage type changed from Holy to Physical
    Should now always hit the chosen target
    Skill Rune - Shattered Shield
    Fragment weapon damage increased from 380% to 740%
    Skill Rune - Shield Cross
    Additional shield weapon damage increased from 135% to 155%
    Damage type changed from Holy to Physical
    Slash
    Weapon damage increased from 190% to 230%
    Skill Rune - Carve
    Should now more reliably hit targets next to the Crusader
    Skill Rune - Zeal
    Increased maximum number of stacks from 5 to 10
    Smite
    Weapon damage increased from 165% to 175% to primary target
    Weapon damage increased from 125% to 150% to secondary targets
    Increased range to 30 yards
    Now destroys destructible objects, but prioritizes enemies
    Skill Rune - Shared Fate
    Damage type changed from Holy to Lightning
    Skill Rune - Shatter
    Explosion weapon damage increased from 20% to 60%
    Skill Rune - Surge
    Has been redesigned:
    Now increases the number of additional targets hit by 2
    Steed Charge
    Duration increased from 1.5 to 2 seconds
    Steed Charge should now start its cooldown immediately when used
    Steed Charge now goes through and destroys destructible objects and doors
    Skill Rune - Draw and Quarter
    Damage type changed from Physical to Holy
    Skill Rune - Endurance
    Increases the duration to 3 seconds up from 2 seconds
    Sweep Attack
    Weapon damage increased from 440% to 480%
    Width of the cone increased from 120 to 180 degrees to match the visual
    Skill Rune - Blazing Sweep
    Additional weapon damage reduced from 170% to 120%
    Damage over time from Blazing Sweep can now stack with itself
    Skill Rune - Gathering Sweep
    Damage type changed from Physical to Holy
    Passive Skills
    Fanaticism
    New Passive Skill: Replaces Nephalem Majesty
    Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
    Fervor
    Has been redesigned:
    While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
    Finery
    Has been redesigned:
    Gain 1.5% Strength for every gem socketed into your gear
    Heavenly Strength
    Removed the movement speed penalty
    Holy Cause
    Damage bonus now applies to all weapons, not just Holy weapons
    Indestructible
    Has been redesigned:
    When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
    This effect may occur once every 60 seconds
    Insurmountable
    Has been redesigned:
    Blocking an attack generates 6 Wrath
    Iron Maiden
    Has been redesigned:
    Your Thorns has been increased by 50%
    Nephalem Majesty
    Has been removed
    Towering Shield
    Has been redesigned:
    Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
    Reduces the cooldown of Shield Glare by 30%
    Vigilant
    Increased Non-Physical damage reduction from 5% to 20%
    Return to Top

    Demon Hunter
    Philosophy
    Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
    Active Skills
    Companion
    Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
    Grenade
    Will now more reliably explode when an enemy is near the thrown grenade
    Explosion radius increased from 5 to 6 yards
    Collision radius of the projectile has been significantly increased
    Will now explode closer to your click location if it did not explode before reaching it
    Max range increased from 45 to 75 yards
    Hungering Arrow
    Skill Rune - Devouring Arrow
    Damage type changed from Physical to Cold
    Passive Skills
    Awareness
    Has been redesigned: Armor is now increased by 30% of your Dexterity
    Return to Top

    Monk
    Philosophy
    To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
    We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
    Active Skills
    Crippling Wave
    Skill Rune - Rising Tide
    Damage type changed from Physical to Holy
    Deadly Reach
    Skill Rune - Keen Eye
    Damage type changed from Physical to Fire
    Skill Rune - Scattered Blows
    Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
    Skill Rune - Strike from Beyond
    Damage type changed from Physical to Cold
    Fists of Thunder
    Skill Rune - Bounding Light
    Damage type changed from Lightning to Holy
    Skill Rune - Lightning Flash
    Has been removed
    Skill Rune - Quickening
    Damage type changed from Lightning to Physical
    Skill Rune - Wind Blast
    New Skill Rune: Replaces Lightning Flash
    Every third hit Freezes enemies for 1 second
    Deals Cold damage
    Mantra of Conviction
    Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
    Sweeping Wind
    Skill Rune - Inner Storm
    Damage type changed from Physical to Holy
    Wave of Light
    Impact weapon damage increased from 473% to 605%
    Skill Rune - Blinding Light
    Has been removed
    Skill Rune - Explosive Light
    Weapon damage increased from 731% to 830%
    Damage type changed from Holy to Fire
    Skill Rune - Numbing Light
    New Skill Rune: Replaces Blinding Light
    Critical Hits Freeze enemies for 4.5 seconds
    Deals Cold damage
    Skill Rune - Pillar of the Ancients
    Has been redesigned:
    Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
    Skill Rune - Wall of Light
    Impact weapon damage increased from 709% to 870%
    Damage type changed from Holy to Physical
    Way of the Hundred Fists
    Skill Rune - Blazing Fists
    Damage type changed from Physical to Fire
    Skill Rune - Hands of Lightning
    Damage type changed from Physical to Lightning
    Skill Rune - Spirited Salvo
    Damage type changed from Physical to Holy
    Return to Top

    Witch Doctor
    Philosophy
    To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
    We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
    Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
    The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
    Active Skills
    Corpse Spiders
    Skill Rune - Leaping Spiders
    Damage type changed from Physical to Poison
    Skill Rune - Medusa Spiders
    Damage type changed from Physical to Cold
    Firebats
    Initial cost reduced from 225 to 150 Mana
    Skill Rune - Dire bats
    Weapon damage increased from 300% to 495%
    Skill Rune - Hungry Bats
    Weapon damage increased from 350% to 635%
    Skill Rune - Vampire Bats
    Now increases the initial cost from 150 to 225 Mana
    Gargantuan
    Skill Rune - Humongoid
    Damage type changed from Physical to Cold
    Skill Rune - Bruiser
    Damage type changed from Physical to Fire
    Skill Rune - Wrathful Protector
    Replaced the knockback effect with a small knock up
    Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
    Haunt
    Jump distance increased to 70 yards
    Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
    Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
    Hex
    Skill Rune - Angry Chicken
    Replaced the knockback effect with a small knock up
    Now allows you to walk through enemies while transformed
    Skill Rune - Toad of Hugeness
    Weapon damage increased from 24% to 580% per second
    Damage type changed from Physical to Poison
    Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
    Note: As a side effect of this change, this skill will no longer proc "on crit" effects
    Horrify
    Radius increased from 12 to 18 yards
    Cooldown reduced from 16 to 12 seconds
    Duration reduced from 4 to 3 seconds
    Now Immobilizes enemies
    Skill Rune - Phobia
    Removes the Immobilize effect
    Locust Swarm
    Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
    Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
    Piranhas
    Skill Rune - Bogadile
    Weapon damage increased from 840% to 1100%
    Damage type changed from Poison to Physical
    Spirit Walk
    Now allows you to walk through obstacles created by the Waller monster affix
    Wall of Zombies
    Skill Rune - Offensive Line
    Maximum cast range increased from 24 to 28 yards
    Skill Rune - Unrelenting Grip
    Damage type changed from Physical to Cold
    Summon Zombie Dogs
    Weapon damage per bite increased from 12% to 30%
    Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
    Passive Skills
    Fetish Sycophants
    Now procs on hit rather than on cast, and will be affected by proc coefficients
    The chance to summon has been increased from 5% to 10% to compensate
    Fierce Loyalty
    Has been redesigned:
    Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
    Now also allows you to have 1 additional Zombie Dog summoned at a time
    Spirit Vessel
    Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
    Zombie Handler
    Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan
    Return to Top

    Wizard
    Philosophy
    To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
    Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
    Active Skills
    Archon
    Skill Rune - Arcane Destruction
    Has been renamed Combustion
    Skill Rune - Combustion
    Damage type changed from Arcane to Fire
    Explosion now deals Fire damage
    Converts all of Archon's abilities to Fire damage
    Skill Rune - Pure Power
    Damage type changed from Arcane to Lightning
    Converts all of Archon's abilities to Lightning damage
    Skill Rune - Slow Time
    Damage type changed from Arcane to Cold
    Converts all of Archon's abilities to Cold damage
    Hydra
    Skill Rune - Blazing Hydra
    Bug Fix: Damage now properly scales with attack speed
    Magic Weapon
    Skill Rune - Force Weapon
    Knockback effect has been removed
    Meteor
    Skill Rune - Molten Impact
    Impact area increased from 12 to 20 yards
    Slow Time
    Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
    Teleport
    Cooldown reduced from 16 to 11 seconds
    Skill Rune - Safe Passage
    Damage reduction reduced from 27% to 25%
    Skill Rune - Wormhole
    Delay before the cooldown begins increased from 1 to 3 seconds
    Maximum number of allowed teleports reduced from 3 to 2
    Skill Rune - Reversal
    Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
    Skill Rune - Fracture
    Decoy duration reduced from 8 to 6 seconds
    Skill Rune - Calamity
    Weapon damage reduced from 252% to 175%
    Stun duration reduced from 1.5 to 1 second
    Return to Top

    ITEMS
    Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
    Cinder Switch
    The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
    Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
    Istvan's Paired Blades
    Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
    Pride's Fall
    Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
    Puzzle Ring
    The goblins have been scouring Sanctuary for better loot to drop:
    Legendary drop chance doubled
    Rare items dropped will now always have six affixes
    The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
    It still will not persist across game sessions
    The goblin will now play a sound when its counter reaches max and it drops an item
    Sanguinary Vambraces
    The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
    Radius reduced from 25 to 15 yards
    Spectrum
    Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
    Tasker and Theo
    Will now reduce the time between Hydra attacks
    Windforce
    Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
    Class-Specific Items
    Barbarian
    Might of the Earth
    Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
    Crusader
    Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
    This change will affect existing Legendary Crusader Shields
    Fate of the Fell
    Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
    Hellskull
    Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
    Demon Hunter
    Danetta's Spite
    Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
    Embodiment of the Marauder
    The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
    Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
    The Cloak of the Garwulf
    The buff applied by this item will now display the correct number of wolves
    Monk
    Inna's Mantra
    Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
    Witch Doctor
    Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
    This change will affect existing Legendary Mojos
    The Grin Reaper
    Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
    The Tall Man's Finger
    Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
    Wizard
    Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
    This change will affect existing Legendary Orbs
    Atrophy
    Bug Fix: Fixed an issue causing this item to have lower damage values than intended
    Chantodo's Will
    Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
    Vyr's Amazing Arcana
    Will now choose which element to use based on the player's highest +% Elemental Damage type
    Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
    Bug Fixes
    +% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
    Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
    This change will affect existing Legendary shields
    Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
    Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
    Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level
    Return to Top

    ADVENTURE MODE
    Horadric Caches
    Now have an increased chance to drop Legendary items on Torment II - VI
    Bounty Rewards
    Lowered rewards for Hell Rift Bounties in Act IV
    Kadala
    Can now drop Torment only Legendary items
    Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
    Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
    Nephalem Rifts
    Increased the number of Blood Shards that can drop from Horadric Caches
    The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty
    Return to Top

    CRAFTING
    Greatly increased the drop rate of Legendary crafting plans
    Plan: Reaper's Wraps
    Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
    Blacksmith
    Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
    Jeweler
    Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
    Unsocket costs for top tier gems have been reduced
    Flawless Imperial: 150k to 125k gold
    Royal: 250k to 150k gold
    Flawless Royal: 500k to 175k gold
    Mystic
    It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
    When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
    This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
    Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process
    Return to Top

    FOLLOWERS
    Followers are now available at level 1 in Adventure Mode
    Templar
    Inspire
    Reduced Wrath regeneration from 1.8 to 1.1 per second
    Return to Top

    MONSTERS
    Chiltara will now spawn more often
    Reduced the clickable height of the Death Maiden
    Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
    Arcane Enchanted
    Desecrator
    Fire Chains
    Frozen
    Frozen Pulse
    Molten
    Mortar
    Orbiter
    Plagued
    Poison Enchanted
    Wormhole
    Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time
    Return to Top

    USER INTERFACE
    Friends who are currently playing Diablo III will now be sorted to the top of the friends list
    Legendary items received from Kadala will now broadcast to the clan
    Elite kill messages will now also appear in single player games
    Bug Fixes
    Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
    Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
    Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected
    Return to Top

    BUG FIXES
    Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
    Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
    Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
    Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing
    Last edited by ^SwaFT; 05-16-2014 at 03:37 PM.

  7. #57
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    Patch 2.05 Hot Fix's


    Legendary drop rates have been permanently increased by 100%, to match rates seen during our 2 Year Anniversary Community buff.*
    Vote Kick will no longer immediately eject players from the party without party confirmation; other members of the party are now properly prompted to confirm or deny the request.
    The Plagued monster affix is no longer dealing unusually high amounts of damage.
    Fixed a bug where the level 70 Hellfire Ring's legendary proc was not dealing damage.
    Heroes below level 70 will now receive less Blood Shards from Nephalem Rifts than level 70 characters.
    Level 70 heroes will now receive a greatly reduced amount of Blood Shards from Nephalem Rifts when playing in sub-level 70 games.


    Artisans
    Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting.


    Items
    The Tall Man's Finger: Legendary affix will now only apply to Witch Doctor Zombie Dogs.
    Inna's Mantra: 4-Piece Set bonus will now only apply to Monks.


    Barbarian
    Different Warcry runes now properly stack with one another and are no longer overwritten.

  8. #58
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    Patch 2.0.6 full patch notes:

    CLASSES
    Barbarian
    General
    The animation speed for Leap has been increased
    The new speed is now faster than it was for both male and female Barbarians pre-patch 2.0.5
    The animation speed for Earthquake has been slightly increased
    Monk
    Philosophy
    We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
    While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
    Active Skills
    Wave of Light
    Skill Rune - Pillar of the Ancients
    Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
    Passive Skills
    Momentum
    Reduced the distance required from 30 to 25 yards
    Damage bonus increased from 15% to 20%
    Duration increased from 4 to 6 seconds
    Return to Top

    ITEMS
    General
    Increased the drop rate of all class-specific armor sets
    Affected Sets:
    Immortal King's Call, Natalya's Vengeance, Inna's Mantra, Zunimassa's Haunt, Tal Rasha's Elements
    The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird's Finery
    Might of the Earth, Thorns of the Invoker, The Shadow's Mantle, Monkey King's Garb, Raiment of the Jade Harvester, Vyr's Amazing Arcana
    This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala
    Class-Specific Items
    Monk
    Philosophy
    Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
    Monkey King's Garb
    (4) Set Bonus
    Explosion weapon damage increased from 100% to 1600%
    Lowered explosion delay from 1 to 0.5 seconds
    Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
    Raiment of a Thousand Storms
    (6) Set Bonus
    Will now be triggered only by Dashing Strike
    Weapon damage increased from 100% to 3000%
    Damage radius decreased from 20 yards to 15 yards
    Damage dealt can now be a Critical Hit
    Removed the target cap
    The visual effect will still be capped at six targets
    Bug Fixes:
    Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied
    Return to Top

    CRAFTING
    Legendary crafting recipes have received several changes:
    Philosophy
    Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
    Unique crafting materials are no longer required
    Legendary crafting materials will no longer drop
    Existing Legendary crafting materials will now be grey and have had their sell prices increased
    Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
    Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
    Death's Breath is no longer required for most Artisan training costs
    The Blacksmith, Jeweler, and Mystic now only require 1 each to learn the first rank of level 11
    Return to Top

    USER INTERFACE
    +% Skills damage bonuses will now display on the details page
    +% Elemental damage bonuses will now display on the details page
    Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
    Community chat will now be joined by default and the settings for which channels you have joined or left will be saved

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    Patch 2.1.0 PTR(Public Test Relm) Preview:

    Seasons:
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