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  • #46
    New patch!

    Gold stack is now 10 million again.

    Check out the news here:

    Patch 1.0.8a - Official Patch Notes - News - Diablo Discussion and Community Forums - DiabloFans.com

    Comment


    • #47
      Happy Diablo 3 Birthday guys!

      A year ago on May 15th, Diablo 3 was released. It's come a long way from what it used to be and in my opinion it's improved quite a bit. It's still got more to go, but hopefully we'll see it soon.

      Blizzard has given everyone a +25% buff to magic find and experience for the next week. It stacks multiplicatively with your other bonuses and stacks above the current cap. So farm, farm, farm!

      Less Cake, More Demons: Happy Anniversary, Diablo III! - News - Diablo Discussion and Community Forums - DiabloFans.com

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      • #48
        Bind on account items will be searchable in the AH soon.

        BoA Items' Stats Will Be Searchable in the AH
        Auction House item comparison was made a lot easier with Patch 1.0.8, but Bound on Account items' stats can't be automatically searched and this still presents a huge inconvenience for players since in many cases the high-end gear is crafted and therefore - BoA. It turns out, however, Blizzard has that in mind for future changes.


        And here is a little talk about rubberbanding that they are addressing.

        Originally Posted by Blizzard (Blue Tracker / Official Forums)

        Rubberbanding (especially as it relates to movement-based abilities like Whirlwind, Strafe, and Tempest Rush) is an issue that may not always come with a quick-fix. The source of the problem is not always easy to identify, and sometimes it may not always be the same thing for every player. As a result, there will be times where we implement potential fixes which we know will work for some players, but don't know if it'll work for all plays. In other cases, we'll make improvements -- i.e. changes that probably won't stop rubberbanding from happening completely, but should at least help reduce the frequency with which rubberbanding occurs. This was the case for 1.0.8a and with previous hotfixes we've made throughout the year. Again, we know these fixes may not resolve the issue for every player, but they should help reduce the occurrences of rubberbanding, and lessen the effects should rubberbanding occur for most players.

        Now the important thing is that we're still working on these issues -- just because we implemented some changes that we hope will make the situation better doesn't mean we've called it day. So, if you're still experiencing rubberbanding, here are a few things you can do.

        First, you can try performing the following troubleshooting steps to ensure that external causes are not adding to this issue (this isn't required, but recommended):


        1. Ensure that your network connection is optimized.
        2. Make sure that no other program is interfering with the game by running in a Selective Startup.
        3. Check for updates to any drivers.

        If those steps don't help -- or if you've chosen to skip them -- please let us know so we can continue looking into this issue by posting in the Bug Report forum (and be sure to check out this guide on reporting: http://us.battle.net...opic/4926752662). That's really the best location for those types of reports, as it'll allow our QA representatives to document them and forward them on to our development team for additional review.

        (We want your experience in the Diablo III to be as fun as possible, so working on these issues is important to us. That also means we're extremely grateful for any reports receive that can help us troubleshoot -- so thank you to everyone who's already posted!)

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        • #49
          Ask the Devs 3 will be coming out soon. No ETA...just soon.

          No ETA for "Ask the Devs" Round 3, Easy Way to Unlock All Cinematics, Community Commentary:Pics or It Didn't Happen, More Co-op Improvements Discussed - News - Diablo Discussion and Community Forums - DiabloFans.com

          Originally Posted by Blizzard (Blue Tracker / Official Forums)

          It has been nearly 2 months since we got part 2 of this "Ask the developers" blog. It claimed "to be continued in part 3". Has there been indication as to when part 3 is coming out?
          We don't have an exact date to offer you at this time, but we know that itemization

          Comment


          • #50
            Check out the post from the new game director of Diablo 3:

            Messages From Hell: The Future of Diablo III - News - Diablo Discussion and Community Forums - DiabloFans.com

            Comment


            • #51
              Check it out guys. Some talk about item modification on items.

              D3 Developers: Items Could Be Upgraded and Become Non-Tradeable - Diablo III News - diablo.somepage.com

              Comment


              • #52
                I know I haven't been keeping this up. I've been very busy...and well, actually not much has been happening with Diabo 3.

                I also know a lot of people won't visit here anymore, but for those who do.

                DIABLO 3 EXPANSION DETAILS

                [UPDATED] Watch D3's Expansion 'Reaper of Souls' teaser and opening cinematic! - News - Diablo Discussion and Community Forums - DiabloFans.com



                Blizzard is releasing Diablo 3 details at Gamescon at the moment. Once all detail are revealed, I'll make a detailed post giving more details as to what the new features/items/etc are.

                So far, I'm really excited!

                Comment


                • #53
                  WELCOME BACK! (me too)

                  Diablo 2.0 was just released! A LOT of changes. Some sick new game mechanics, including itemization, paragon, crafting, events, AND MORE!

                  Patch notes:
                  [QUOTE]GENERAL

                  Comment


                  • #54
                    Here are the patch notes for the new patch that is currently being applied.

                    A big bonus though, is that until March 25th, there is a permanent 50% experience bonus. So level up those characters!

                    GENERAL

                    Comment


                    • #55
                      Afternoon all!

                      RoS is only a day a way! (a day and a little bit)

                      Check out some launch day preparations to make sure you are ready:

                      Reaper of Souls

                      Here is a guide to the new crafting materials. Check it out, it's definitely worth reading. There is A LOT more than you think:

                      [Guide] Legendary Crafting Materials - Drop locations & uses - Diablo III General Discussion - Diablo III General Forums - Forums - Diablo Fans

                      Comment


                      • #56
                        Patch 2.05 is live! Here are the the full patch notes...

                        http://us.battle.net/d3/en/blog/1413...live-5-13-2014


                        Increased the radius of "Strength in Numbers" (multiplayer buff) from 100 to 200 yards
                        Gold Find on items will now stack multiplicatively with the Gold Find bonus provided from game difficulty
                        This significantly increases the gold reward most players will see when playing on higher difficulty levels or wearing Gold Find gear.
                        Example: Suppose you are playing on Master (+200% Gold Find) and have 50% Gold Find awarded from items. A pile of gold drops that would normally be 50 gold. Your Difficulty bonus increases the 50 gold to 150 gold. Your 50% Gold Find will now increase the 150 gold to 225 gold.
                        The 300% Gold Find cap applied to items and Paragon Points has been removed
                        The Vote Kick system has received several changes to make it less restrictive:
                        Vote Kicking is now available after you have been in a game for 2 minutes (down from 5 minutes)
                        Killing a champion or rare pack no longer disables vote kicking for 15 seconds
                        After a boss kill, vote kicking is disabled for 15 seconds (down from 3 minutes)
                        Some additional restrictions were also relaxed
                        Known Issue: The tooltip will not reflect these changes
                        Tyrael will now chat about his poor eating habits with less frequency
                        Return to Top

                        CLASSES
                        Barbarian
                        Philosophy
                        To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
                        Rend is being changed to make the damage more consistent. The difference between getting a Critical Hit or not on Rend made the ability too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
                        Finally, we are buffing the least used Fury spender - Seismic Slam. While there will always be a least used skill, we feel the aesthetic of Seismic Slam is very strong, and we would love for more people to enjoy using it. To this end we are making the skill mechanically easier to use as well as directly buffing the damage.
                        Active Skills
                        Frenzy
                        Skill Rune - Sidearm
                        Damage type changed from Physical to Cold
                        Overpower
                        Skill Rune - Crushing Advance
                        Damage type changed from Physical to Cold
                        Rend
                        Rather than rolling for a Critical Hit, Rend will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
                        Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit.
                        Revenge
                        Skill Rune - Best Served Cold
                        Damage type changed from Physical to Cold
                        Seismic Slam
                        Now also hits enemies in a 10 yard wide, 10 yard long area in front of you in addition to the existing cone
                        Base weapon damage increase from 550% to 620%
                        Altered the duration of the cast animation to be the same as most other Barbarian abilities.
                        Removed the short knock up
                        Will now ignore line of sight blockers (such as the walls created by the Waller monster affix) when dealing damage
                        Skill Rune - Permafrost
                        Weapon damage increased from 710% to 755%
                        Slow duration reduced from 2 seconds to 1 second
                        Skill Rune - Shattered Ground
                        Weapon damage increased from 710% to 735%
                        Changed the 5 yard knockback to a short knock up
                        Skill Rune - Stagger
                        Has been redesigned: Now reduces the Fury cost from 30 to 22
                        War Cry
                        Range increased from 50 to 100 yards
                        Whirlwind
                        Skill Rune - Hurricane
                        Damage type changed from Physical to Cold
                        Wrath of the Berserker
                        Skill Rune - Arreat's Wail
                        Damage type changed from Physical to Fire
                        Skill Rune - Striding Giant
                        Has been redesigned: Now reduces all damage taken by 50%
                        Passive Skills
                        Inspiring Presence
                        Range increased from 50 to 100 yards
                        Relentless
                        Now has a buff icon when it's active
                        The damage reduction provided will now be reflected in your Toughness
                        Return to Top

                        Crusader
                        Philosophy
                        Crusaders should be the toughest class in the game and currently they are not. We've increased the 15% damage reduction to 30% to match that of the Monk and Barbarian. In addition we are removing the movement speed penalty on Heavenly Strength while also changing Fervor to be a very strong passive for Crusaders who want to play with a 1-handed weapon. Together these changes should solidify the Crusader fantasy of a powerful tank wielding a giant shield.
                        To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
                        Akarat's Champion has been redesigned. Many of the runes were lackluster while Rally was both too strong but also promoted a style of play that consisted primarily of mashing buttons mindlessly. We've redesigned Rally and buffed the skill and all the other runes.
                        Overall builds that used certain skills such as Judgment - Resolved could do solid damage (though somewhat inconsistent), but if you did not take specific skills or have access to specific Legendary items the damage would fall behind. We are nerfing Judgment - Resolved significantly. A change this large is never easy but this was a mistake we should have caught.
                        To keep Crusader damage competitive we are buffing most of the Crusader's damage abilities across the board. While a few skills have come down slightly in damage, the vast majority are being increased, some by a large margin.
                        Fist of the Heavens and Blessed Shield both fill a similar role of being ranged multi target skills. In order to provide better differentiation we are adjusting Fist of the Heavens to be better at damaging a single target, with the area damage component being a peripheral bonus. To this end the damage of the primary strike of Fist of the Heavens has been increased, while the damage of the secondary bolts has been decreased.
                        Finally, we have done significant redesign to the Crusader's passive abilities. We feel there was an overall lack of interesting passive choices on the Crusader. Rather than try to simply change numbers on existing passives we've tried to provide interesting and compelling choices.
                        General
                        Crusaders now take 30% less damage from all sources
                        Active Skills
                        Akarat's Champion
                        Has been redesigned:
                        This skill now:
                        Increases your damage by 35%
                        Increases Wrath regeneration by 5 per second
                        Makes you immune to crowd control effects
                        Skill Rune - Embodiment of Power
                        Has been redesigned:
                        Now increases the bonus Wrath regeneration to 10 per second
                        Skill Rune - Fire Starter
                        Has been redesigned:
                        Dealing damage now burns enemies with the power of Akarat, for 460% weapon damage as Fire over 3 seconds
                        Skill Rune - Hasteful
                        Has been redesigned:
                        Now gain 15% attack speed while Akarat's Champion is active
                        Skill Rune - Prophet
                        Now also returns you to full health the first time you take fatal damage
                        Skill Rune - Rally
                        Has been redesigned:
                        Now reduces the remaining cooldown of your other abilities by 12 seconds when Akarat's Champion is activated
                        Blessed Hammer
                        Weapon damage increased from 200% to 320%
                        Skill Rune - Burning Wrath
                        Scorched ground weapon damage increased from 150% to 330% per second
                        Skill Rune - Icebound Hammer
                        Explosion weapon damage increased from 75% to 380%
                        Skill Rune - Thunderstruck
                        Arc weapon damage increased from 40% to 60%
                        Blessed Shield
                        Weapon damage increased from 340% to 430%
                        Skill Rune - Combust
                        Explosion weapon damage increased from 270% to 310%
                        Explosion radius increased from 8 to 10 yards
                        Skill Rune - Divine Aegis
                        Damage type changed from Holy to Physical
                        Skill Rune - Shattering Throw
                        Fragment weapon damage decreased from 333% to 170%
                        Bombardment
                        Rather than a random variance, there is now a static 0.35 second delay between Bombardment assaults. This should make the damage more consistent and more reliable.
                        Skill Rune - Annihilate
                        Damage type changed from Physical to Fire
                        Skill Rune - Mine Field
                        Damage type changed from Physical to Fire
                        Skill Rune - Targeted
                        Damage type changed from Physical to Holy
                        Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
                        Condemn
                        Skill Rune - Reciprocate
                        Damage type changed from Holy to Fire
                        Skill Rune - Shattering Explosion
                        Damage type changed from Holy to Physical
                        Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
                        Consecration
                        Skill Rune - Shattered Ground
                        Weapon damage increased from 95% to 155%
                        Damage from this rune can now trigger procs
                        Falling Sword
                        Weapon damage increased from 1100% to 1700%
                        Replaced the knockback effect with a small knock up
                        Skill Rune - Flurry
                        Sword weapon damage increased from 60% to 230%
                        Damage type changed from Physical to Holy
                        Skill Rune - Part the Clouds
                        Cloud weapon damage increased from 165% to 605%
                        Skill Rune - Rapid Descent
                        Damage type changed from Physical to Lightning
                        Skill Rune - Rise Brothers
                        Avatar weapon damage increased from 143% to 280%
                        Skill Rune - Superheated
                        Superheated ground weapon damage increased from 200% to 310% per second
                        Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
                        Bug Fix: Fixed an issue causing the impact to always deal Physical damage, regardless of the Rune chosen
                        Fist of the Heavens
                        Explosion weapon damage increased from 340% to 545%
                        Bolt weapon damage reduced from 340% to 255%
                        Skill Rune - Divine Well
                        Bolt weapon damage reduced from 80% to 40%
                        Skill Rune - Fissure
                        Fissure weapon damage increased from 400% to 410% over 5 seconds
                        Arc weapon damage reduced from 185% to 135%
                        Skill Rune - Heaven's Tempest
                        Weapon damage reduced from 150% to 100% per second
                        Damage type changed from Lightning to Fire
                        Skill Rune - Retribution
                        Pierce weapon damage reduced from 350% to 270%
                        Explosion weapon damage increased from 150% to 435%
                        Bolt weapon damage reduced from 350% to 185%
                        Minimum cast range removed
                        Damage type changed from Lightning to Holy
                        Heaven's Fury
                        Weapon damage increased from 1260% to 1710%
                        Skill Rune - Ascendency
                        Weapon damage increased from 1680% to 2766%
                        Skill Rune - Blessed Ground
                        Scorched ground weapon damage increased from 975% to 1550%
                        Skill Rune - Fires of Heaven
                        Weapon damage increased from 735% to 960%
                        Skill Rune - Split Fury
                        Weapon damage increased from 1440% to 1980%
                        Skill Rune - Thou Shalt Not Pass
                        Damage type changed from Holy to Lightning
                        Bug Fix: Fixed an issue causing the proc coefficient to be lower than intended
                        Iron Skin
                        Skill Rune - Explosive Skin
                        Weapon damage increased from 1050% to 1400%
                        Judgment
                        Skill Rune - Resolved
                        Critical Hit Chance bonus reduced from 80% to 20%
                        Justice
                        Weapon damage increased from 240% to 245%
                        Skill Rune - Burst
                        Explosion weapon damage increased from 30% to 60%
                        Skill Rune - Crack
                        Additional hammer weapon damage increased from 175% to 245%
                        Proc chance increased from 80% to 100%
                        Skill Rune - Hammer of Pursuit
                        Weapon damage increased from 300% to 335%
                        Damage type changed from Holy to Physical
                        Skill Rune - Sword of Justice
                        Damage type changed from Holy to Physical
                        Changed from 5 stacks of 3% Movement Speed to 3 stacks of 5% Movement Speed. Total bonus is still 15%, but can now be reached with fewer attacks.
                        Laws of Hope
                        Cooldown reduced to 30 seconds
                        Laws of Justice
                        Cooldown reduced to 30 seconds
                        Laws of Valor
                        Cooldown reduced to 30 seconds
                        Skill Rune - Answered Prayer
                        Has been redesigned: Now each enemy killed while the law is empowered increases the duration by 1 second, up to a maximum of 10 seconds
                        Phalanx
                        Weapon damage increased from 380% to 490%
                        Enemies can now be hit by multiple Phalanx avatars
                        Skill Rune - Bowmen
                        Weapon damage increased from 160% to 185%
                        Skill Rune - Bodyguard
                        Weapon damage increased from 285% to 560%
                        Skill Rune - Stampede
                        Reduced the distance enemies are knocked back
                        Skill Rune - Shield Bearers
                        Reduced the distance enemies are knocked back
                        Provoke
                        Bug Fix: Fixed an issue that allowed Provoke to proc other powers
                        Skill Rune - Charged Up
                        Bug Fix: The chance to deal damage is now, properly, based on the damaging power's proc coefficient
                        Punish
                        Weapon damage increased from 270% to 335%
                        Skill Rune - Fury
                        Damage type changed from Physical to Lightning
                        Skill Rune - Retaliate
                        Weapon damage dealt when you block increased from 94% to 140%
                        Damage type changed from Physical to Holy
                        Skill Rune - Roar
                        Explosion weapon damage increased from 40% to 75%
                        Bug Fix: Fixed an issue preventing the base attack from dealing Fire damage
                        Shield Bash
                        Shield Bash should now more reliably hit targets close to the Crusader
                        If Shield Bash causes the player to charge an enemy, the enemy will now be rooted for 1 second on cast
                        Shield Bash now has smart targeting
                        If you are targeting an area more than 10 yards away from you and click on nothing, the closest target to your click point, within 10 yards, will be charged
                        Skill Rune - Crumble
                        Damage type changed from Holy to Fire
                        Skill Rune - One on One
                        Damage type changed from Holy to Lightning
                        3 Second immobilize effect has been replaced with a 1.5 second stun
                        Skill Rune - Pound
                        Weapon damage increased from 740% to 1200%
                        Damage type changed from Holy to Physical
                        Should now always hit the chosen target
                        Skill Rune - Shattered Shield
                        Fragment weapon damage increased from 380% to 740%
                        Skill Rune - Shield Cross
                        Additional shield weapon damage increased from 135% to 155%
                        Damage type changed from Holy to Physical
                        Slash
                        Weapon damage increased from 190% to 230%
                        Skill Rune - Carve
                        Should now more reliably hit targets next to the Crusader
                        Skill Rune - Zeal
                        Increased maximum number of stacks from 5 to 10
                        Smite
                        Weapon damage increased from 165% to 175% to primary target
                        Weapon damage increased from 125% to 150% to secondary targets
                        Increased range to 30 yards
                        Now destroys destructible objects, but prioritizes enemies
                        Skill Rune - Shared Fate
                        Damage type changed from Holy to Lightning
                        Skill Rune - Shatter
                        Explosion weapon damage increased from 20% to 60%
                        Skill Rune - Surge
                        Has been redesigned:
                        Now increases the number of additional targets hit by 2
                        Steed Charge
                        Duration increased from 1.5 to 2 seconds
                        Steed Charge should now start its cooldown immediately when used
                        Steed Charge now goes through and destroys destructible objects and doors
                        Skill Rune - Draw and Quarter
                        Damage type changed from Physical to Holy
                        Skill Rune - Endurance
                        Increases the duration to 3 seconds up from 2 seconds
                        Sweep Attack
                        Weapon damage increased from 440% to 480%
                        Width of the cone increased from 120 to 180 degrees to match the visual
                        Skill Rune - Blazing Sweep
                        Additional weapon damage reduced from 170% to 120%
                        Damage over time from Blazing Sweep can now stack with itself
                        Skill Rune - Gathering Sweep
                        Damage type changed from Physical to Holy
                        Passive Skills
                        Fanaticism
                        New Passive Skill: Replaces Nephalem Majesty
                        Increases the attack speed of Justice, Punish, Slash, and Smite by 15%
                        Fervor
                        Has been redesigned:
                        While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%
                        Finery
                        Has been redesigned:
                        Gain 1.5% Strength for every gem socketed into your gear
                        Heavenly Strength
                        Removed the movement speed penalty
                        Holy Cause
                        Damage bonus now applies to all weapons, not just Holy weapons
                        Indestructible
                        Has been redesigned:
                        When you receive fatal damage, you instead become immune to damage, gain 35% increased damage and (82,526 @L70) Life per Kill for 5 seconds
                        This effect may occur once every 60 seconds
                        Insurmountable
                        Has been redesigned:
                        Blocking an attack generates 6 Wrath
                        Iron Maiden
                        Has been redesigned:
                        Your Thorns has been increased by 50%
                        Nephalem Majesty
                        Has been removed
                        Towering Shield
                        Has been redesigned:
                        Increases the damage of Blessed Shield, Punish, and Shield Bash by 20%
                        Reduces the cooldown of Shield Glare by 30%
                        Vigilant
                        Increased Non-Physical damage reduction from 5% to 20%
                        Return to Top

                        Demon Hunter
                        Philosophy
                        Demon Hunter survivability is lower than we would like. While the Demon Hunter is not as tough as other classes, this can be frustrating when taken to an extreme. The change to the Awareness passive is a first step; we will be keeping an eye on this and making additional changes as needed in the future. The Marauder's Set bonuses are attractive, but often the pets would get in each other's way or Sentries would not use your spenders often enough. To help improve this set's functionality, Companions have received collision box revisions and the rate at which Sentries use your Hatred spenders has been increased.
                        Active Skills
                        Companion
                        Companions's collision boxes should now more closely match their actual size, and allow them to more effectively surround enemies
                        Grenade
                        Will now more reliably explode when an enemy is near the thrown grenade
                        Explosion radius increased from 5 to 6 yards
                        Collision radius of the projectile has been significantly increased
                        Will now explode closer to your click location if it did not explode before reaching it
                        Max range increased from 45 to 75 yards
                        Hungering Arrow
                        Skill Rune - Devouring Arrow
                        Damage type changed from Physical to Cold
                        Passive Skills
                        Awareness
                        Has been redesigned: Armor is now increased by 30% of your Dexterity
                        Return to Top

                        Monk
                        Philosophy
                        To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
                        We want to give Monks more options for spending their Spirit. The damage on Wave of Light is being increased to encourage its use as an alternative to the existing popular Spirit spenders.
                        Active Skills
                        Crippling Wave
                        Skill Rune - Rising Tide
                        Damage type changed from Physical to Holy
                        Deadly Reach
                        Skill Rune - Keen Eye
                        Damage type changed from Physical to Fire
                        Skill Rune - Scattered Blows
                        Bug Fix: Fixed an issue preventing the first and second hits from dealing Lightning damage
                        Skill Rune - Strike from Beyond
                        Damage type changed from Physical to Cold
                        Fists of Thunder
                        Skill Rune - Bounding Light
                        Damage type changed from Lightning to Holy
                        Skill Rune - Lightning Flash
                        Has been removed
                        Skill Rune - Quickening
                        Damage type changed from Lightning to Physical
                        Skill Rune - Wind Blast
                        New Skill Rune: Replaces Lightning Flash
                        Every third hit Freezes enemies for 1 second
                        Deals Cold damage
                        Mantra of Conviction
                        Bug Fix: Fixed an issue causing this to provide less bonus damage than intended
                        Sweeping Wind
                        Skill Rune - Inner Storm
                        Damage type changed from Physical to Holy
                        Wave of Light
                        Impact weapon damage increased from 473% to 605%
                        Skill Rune - Blinding Light
                        Has been removed
                        Skill Rune - Explosive Light
                        Weapon damage increased from 731% to 830%
                        Damage type changed from Holy to Fire
                        Skill Rune - Numbing Light
                        New Skill Rune: Replaces Blinding Light
                        Critical Hits Freeze enemies for 4.5 seconds
                        Deals Cold damage
                        Skill Rune - Pillar of the Ancients
                        Has been redesigned:
                        Now deals 635% weapon damage as Lightning, followed by 785% weapon damage as Lightning over 3 seconds to enemies who remain in the area
                        Skill Rune - Wall of Light
                        Impact weapon damage increased from 709% to 870%
                        Damage type changed from Holy to Physical
                        Way of the Hundred Fists
                        Skill Rune - Blazing Fists
                        Damage type changed from Physical to Fire
                        Skill Rune - Hands of Lightning
                        Damage type changed from Physical to Lightning
                        Skill Rune - Spirited Salvo
                        Damage type changed from Physical to Holy
                        Return to Top

                        Witch Doctor
                        Philosophy
                        To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
                        We are changing the way Fetish Sycophants works. Previously it triggered while casting. This caused it to create twice as many fetishes with certain skills such as Firebats (which trigger on-cast effects at double the normal rate), and also create fetishes even when there was no target available. We want to preserve the existing Fetish builds while allow Fetish Sycophants to be combined with all skills in the Witchdoctor arsenal. Fetish Sycophants now works with all skills and triggers on hit rather than on cast. While this means you can no longer get fetishes by simply casting at nothing, you will now get more fetishes if casting against large groups of enemies. In the case of spells other than Firebats, you will generally get more Fetishes than before. In the case of Firebats, you will get less Fetishes than before versus 1-3 targets, and more fetishes than before when facing groups of 5 or more.
                        Haunt and Locust Swarm are being changed to make the damage more consistent. The difference between getting a Critical Hit or not made these abilities too unpredictable. This is particularly important when the player has the option of reapplying the Damage over Time effect.
                        The Witchdoctor sometimes had trouble keeping up in a party situation. At the same time, we feel each class should feel unique. To this end we are redesigning Fierce Loyalty to improve the Witchdoctor's mobility in a uniquely Witchdoctor way.
                        Active Skills
                        Corpse Spiders
                        Skill Rune - Leaping Spiders
                        Damage type changed from Physical to Poison
                        Skill Rune - Medusa Spiders
                        Damage type changed from Physical to Cold
                        Firebats
                        Initial cost reduced from 225 to 150 Mana
                        Skill Rune - Dire bats
                        Weapon damage increased from 300% to 495%
                        Skill Rune - Hungry Bats
                        Weapon damage increased from 350% to 635%
                        Skill Rune - Vampire Bats
                        Now increases the initial cost from 150 to 225 Mana
                        Gargantuan
                        Skill Rune - Humongoid
                        Damage type changed from Physical to Cold
                        Skill Rune - Bruiser
                        Damage type changed from Physical to Fire
                        Skill Rune - Wrathful Protector
                        Replaced the knockback effect with a small knock up
                        Bug Fix: All Gargantuan attacks and abilities now correctly benefit from +% Elemental Damage gear
                        Haunt
                        Jump distance increased to 70 yards
                        Rather than rolling for a Critical Hit, Haunt will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
                        Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
                        Hex
                        Skill Rune - Angry Chicken
                        Replaced the knockback effect with a small knock up
                        Now allows you to walk through enemies while transformed
                        Skill Rune - Toad of Hugeness
                        Weapon damage increased from 24% to 580% per second
                        Damage type changed from Physical to Poison
                        Will now calculate your Critical Hit Chance and Critical Hit Damage on application and divide that damage evenly over the duration of the entire DoT
                        Note: As a side effect of this change, this skill will no longer proc "on crit" effects
                        Horrify
                        Radius increased from 12 to 18 yards
                        Cooldown reduced from 16 to 12 seconds
                        Duration reduced from 4 to 3 seconds
                        Now Immobilizes enemies
                        Skill Rune - Phobia
                        Removes the Immobilize effect
                        Locust Swarm
                        Rather than rolling for a Critical Hit, Locust Swarm will now calculate an average damage augmented by your Critical Hit Chance and Critical Hit Damage on application and apply that damage evenly over the duration of the entire DoT
                        Note: Since the skill can no longer deal a Critical Hit, it will no longer trigger effects that occur on Critical Hit
                        Piranhas
                        Skill Rune - Bogadile
                        Weapon damage increased from 840% to 1100%
                        Damage type changed from Poison to Physical
                        Spirit Walk
                        Now allows you to walk through obstacles created by the Waller monster affix
                        Wall of Zombies
                        Skill Rune - Offensive Line
                        Maximum cast range increased from 24 to 28 yards
                        Skill Rune - Unrelenting Grip
                        Damage type changed from Physical to Cold
                        Summon Zombie Dogs
                        Weapon damage per bite increased from 12% to 30%
                        Bug Fix: Bite damage dealt by Zombie Dogs now correctly benefits from +% Elemental Damage gear
                        Passive Skills
                        Fetish Sycophants
                        Now procs on hit rather than on cast, and will be affected by proc coefficients
                        The chance to summon has been increased from 5% to 10% to compensate
                        Fierce Loyalty
                        Has been redesigned:
                        Now while you have a Zombie Dog, Gargantuan, or Fetish following you and are not in combat, your movement speed is increased by 30%
                        Now also allows you to have 1 additional Zombie Dog summoned at a time
                        Spirit Vessel
                        Now allows you to go through obstacles created by the Waller monster affix while you are in the Spirit Realm
                        Zombie Handler
                        Now also increases your health by 20% in addition to your Zombie Dogs and Gargantuan
                        Return to Top

                        Wizard
                        Philosophy
                        To better support character builds based on a specific damage type we are changing the damage type of a few select runes. This is an ongoing goal - additional changes may be made in the future to any of our classes to make damage types an interesting consideration for character building.
                        Wormhole is by far the most common rune choice on Teleport. While we like the functionality and frequency with which it allows you to cast Teleport, we do not like the frustration it sometimes produces: players are often left clicking wildly, feeling punished for misclicks, or increased frustration if you find yourself up against an obstacle that wastes your second and third Teleport. To improve this experience we are reducing the cooldown on Teleport to 11 seconds and changing Wormhole to only give one additional cast, but increasing the window of time you have to use your second Teleport to 3 seconds. This affords the same number of Teleport casts overall as before while allowing you to be more thoughtful and deliberate about how to use your second Teleport. With the base cooldown on Teleport coming down to 11 seconds, all runes should now be more appealing. While the effect on some runes has been reduced, this should be more than made up for by the reduced cooldown in all cases.
                        Active Skills
                        Archon
                        Skill Rune - Arcane Destruction
                        Has been renamed Combustion
                        Skill Rune - Combustion
                        Damage type changed from Arcane to Fire
                        Explosion now deals Fire damage
                        Converts all of Archon's abilities to Fire damage
                        Skill Rune - Pure Power
                        Damage type changed from Arcane to Lightning
                        Converts all of Archon's abilities to Lightning damage
                        Skill Rune - Slow Time
                        Damage type changed from Arcane to Cold
                        Converts all of Archon's abilities to Cold damage
                        Hydra
                        Skill Rune - Blazing Hydra
                        Bug Fix: Damage now properly scales with attack speed
                        Magic Weapon
                        Skill Rune - Force Weapon
                        Knockback effect has been removed
                        Meteor
                        Skill Rune - Molten Impact
                        Impact area increased from 12 to 20 yards
                        Slow Time
                        Bug Fix: Fixed an issue causing Slow Time to persist after its caster died or expired
                        Teleport
                        Cooldown reduced from 16 to 11 seconds
                        Skill Rune - Safe Passage
                        Damage reduction reduced from 27% to 25%
                        Skill Rune - Wormhole
                        Delay before the cooldown begins increased from 1 to 3 seconds
                        Maximum number of allowed teleports reduced from 3 to 2
                        Skill Rune - Reversal
                        Now also reduces the remaining cooldown to 1 second if you use Teleport to return to your original location
                        Skill Rune - Fracture
                        Decoy duration reduced from 8 to 6 seconds
                        Skill Rune - Calamity
                        Weapon damage reduced from 252% to 175%
                        Stun duration reduced from 1.5 to 1 second
                        Return to Top

                        ITEMS
                        Legendary potions may now be traded with other players who were present for the drop for up to 2 hours after the item is acquired
                        Cinder Switch
                        The fireball proc now deals 250% weapon damage, up from a flat amount of approximately 750 damage at level 70
                        Bug Fix: Fixed an issue causing this item to ignore its internal cooldown
                        Istvan's Paired Blades
                        Fixed an issue preventing The Slanderer and Little Rogue from dropping for Barbs and Monks
                        Pride's Fall
                        Bug Fix: Fixed an issue causing the Pride's Fall buff to persist indefinitely while a Unity was also equipped
                        Puzzle Ring
                        The goblins have been scouring Sanctuary for better loot to drop:
                        Legendary drop chance doubled
                        Rare items dropped will now always have six affixes
                        The counter for picking up normal-quality items will now persist through death, act transitions, and un-equipping the item
                        It still will not persist across game sessions
                        The goblin will now play a sound when its counter reaches max and it drops an item
                        Sanguinary Vambraces
                        The Thorns damage dealt by these bracers will now benefit from your main stat damage increase at a 25% rate, as normal Thorns damage does
                        Radius reduced from 25 to 15 yards
                        Spectrum
                        Bug Fix: Fixed an issue preventing this item from having a chance to drop off a certain unique monster
                        Tasker and Theo
                        Will now reduce the time between Hydra attacks
                        Windforce
                        Bug Fix: Fixed an issue preventing the knockback effect from activating the Strong Arm bracers Legendary Power
                        Class-Specific Items
                        Barbarian
                        Might of the Earth
                        Bug Fix: Fixed an issue that allowed Earthquakes caused by this set to generate Fury via the Earthen Might passive
                        Crusader
                        Level 70 Legendary Crusader Shields now roll with higher Block Amount ranges than level 70 Magic and Rare Crusader Shields
                        This change will affect existing Legendary Crusader Shields
                        Fate of the Fell
                        Fixed an issue preventing the damage from multiple Heaven's Fury beams from stacking
                        Hellskull
                        Has been redesigned: Now grants you 10% increased damage while wielding a two-handed weapon
                        Demon Hunter
                        Danetta's Spite
                        Clones now deal 25% weapon damage instead of the attacks being a purely cosmetic effect
                        Embodiment of the Marauder
                        The frequency at which Hatred spenders are cast by your sentries has been increased; the rate varies by Hatred Spender, but overall your sentries should be using them about twice as often as before
                        Hatred spenders cast by Sentries now receive the benefits of the corresponding +% damage affixes on items
                        The Cloak of the Garwulf
                        The buff applied by this item will now display the correct number of wolves
                        Monk
                        Inna's Mantra
                        Bug Fix: Fixed an issue preventing the four-piece set bonus from working properly
                        Witch Doctor
                        Level 70 Legendary Mojos now roll with higher damage ranges than level 70 Magic and Rare Mojos
                        This change will affect existing Legendary Mojos
                        The Grin Reaper
                        Images summoned by the Grin Reaper are now more aggressive and use a larger arsenal of your skills
                        The Tall Man's Finger
                        Damage dealt by the single dog that is summoned is now significantly greater than the damage of your individual dogs combined
                        Wizard
                        Level 70 Legendary Orbs now roll with higher damage ranges than level 70 Magic and Rare Orbs
                        This change will affect existing Legendary Orbs
                        Atrophy
                        Bug Fix: Fixed an issue causing this item to have lower damage values than intended
                        Chantodo's Will
                        Bug Fix: Fixed an issue causing this item to have the incorrect number of primary and secondary stats
                        Vyr's Amazing Arcana
                        Will now choose which element to use based on the player's highest +% Elemental Damage type
                        Bug Fix: Fixed an issue preventing the set bonus from properly granting the effects of the Pure Power and Improved Archon runes
                        Bug Fixes
                        +% Damage on weapons will now correctly apply to all +% elemental types of damage instead of just Physical
                        Level 70 Legendary shields now roll with higher Block Amount ranges than level 70 Magic and Rare shields
                        This change will affect existing Legendary shields
                        Fixed an issue that could sometimes cause bracers to roll a Critical Chance affix that was far below its level range during enchanting
                        Fixed an issue that allowed several auto-casted Legendary item powers to trigger proc effects
                        Fixed an issue that allowed Legendary items to roll from higher stat ranges than were appropriate for their level
                        Return to Top

                        ADVENTURE MODE
                        Horadric Caches
                        Now have an increased chance to drop Legendary items on Torment II - VI
                        Bounty Rewards
                        Lowered rewards for Hell Rift Bounties in Act IV
                        Kadala
                        Can now drop Torment only Legendary items
                        Will now always give you weapon types that your character can equip with an emphasis on class specific weapon types
                        Bug Fix: Fixed an issue causing Kadala to sometimes give common quality Crusader Shields
                        Nephalem Rifts
                        Increased the number of Blood Shards that can drop from Horadric Caches
                        The number of Blood Shards dropped by Rift Guardians on Torment II - VI now increases with each level of difficulty
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                        CRAFTING
                        Greatly increased the drop rate of Legendary crafting plans
                        Plan: Reaper's Wraps
                        Malthael will now always drop the plan for Reapers' Wraps when killed at level 60 or higher if the player does not have the recipe, instead of only on the first kill
                        Blacksmith
                        Legendary crafted recipes no longer require specific Common armors or weapons and instead now require Common crafting materials
                        Jeweler
                        Sovereign Rings and Amulets now require Marquise gems instead of Imperial gems
                        Unsocket costs for top tier gems have been reduced
                        Flawless Imperial: 150k to 125k gold
                        Royal: 250k to 150k gold
                        Flawless Royal: 500k to 175k gold
                        Mystic
                        It is no longer possible for the same affix to be randomly selected as the replacement for both of your new rolls
                        When Enchanting an item, the original affix will now be forced into the pool of possible replacement affixes
                        This will allow Legendary items with affixes that are normally unavailable on that slot to roll for that affix when Enchanting
                        Bug Fix: Fixed an issue preventing items from being properly marked as enchanted when starting the Enchanting process
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                        FOLLOWERS
                        Followers are now available at level 1 in Adventure Mode
                        Templar
                        Inspire
                        Reduced Wrath regeneration from 1.8 to 1.1 per second
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                        MONSTERS
                        Chiltara will now spawn more often
                        Reduced the clickable height of the Death Maiden
                        Champions and Rares can no longer spawn with four of the following monster affixes and the frequency at which they can spawn with three has been reduced
                        Arcane Enchanted
                        Desecrator
                        Fire Chains
                        Frozen
                        Frozen Pulse
                        Molten
                        Mortar
                        Orbiter
                        Plagued
                        Poison Enchanted
                        Wormhole
                        Champions and Rares can no longer spawn with both Plagued and Desecrator at the same time
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                        USER INTERFACE
                        Friends who are currently playing Diablo III will now be sorted to the top of the friends list
                        Legendary items received from Kadala will now broadcast to the clan
                        Elite kill messages will now also appear in single player games
                        Bug Fixes
                        Fixed an issue preventing the icons for Health Wells and Pools of Reflection from properly updating states on the minimap
                        Fixed an issue that could somtimes cause icons on the minimap to display their unusable state when players were temporarily unable to use them, when using Steed Charge for example
                        Fixed an issue that could prevent your cursor from being displayed in fullscreen mode if high dpi was detected
                        Return to Top

                        BUG FIXES
                        Fixed an issue that could cause lag for clan members when a large amount of Legendary items were identified via the Book of Cain
                        Fixed an issue that allowed players to continue to send requests to start boss encounters after one had already been sent to the group
                        Fixed an issue preventing Resource Cost Reduction from being considered when determining whether or not you have the minimum resources necessary to cast a spell
                        Fixed an issue that could sometimes cause Teleport powers to prevent quests from progressing
                        Last edited by ^SwaFT; 05-16-2014, 03:37 PM.
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                        • #57
                          Patch 2.05 Hot Fix's


                          Legendary drop rates have been permanently increased by 100%, to match rates seen during our 2 Year Anniversary Community buff.*
                          Vote Kick will no longer immediately eject players from the party without party confirmation; other members of the party are now properly prompted to confirm or deny the request.
                          The Plagued monster affix is no longer dealing unusually high amounts of damage.
                          Fixed a bug where the level 70 Hellfire Ring's legendary proc was not dealing damage.
                          Heroes below level 70 will now receive less Blood Shards from Nephalem Rifts than level 70 characters.
                          Level 70 heroes will now receive a greatly reduced amount of Blood Shards from Nephalem Rifts when playing in sub-level 70 games.


                          Artisans
                          Fixed an issue that allowed crafted set items to roll for class specific properties that were not available to your class when Enchanting.


                          Items
                          The Tall Man's Finger: Legendary affix will now only apply to Witch Doctor Zombie Dogs.
                          Inna's Mantra: 4-Piece Set bonus will now only apply to Monks.


                          Barbarian
                          Different Warcry runes now properly stack with one another and are no longer overwritten.
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                          • #58
                            Patch 2.0.6 full patch notes:

                            CLASSES
                            Barbarian
                            General
                            The animation speed for Leap has been increased
                            The new speed is now faster than it was for both male and female Barbarians pre-patch 2.0.5
                            The animation speed for Earthquake has been slightly increased
                            Monk
                            Philosophy
                            We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
                            While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
                            Active Skills
                            Wave of Light
                            Skill Rune - Pillar of the Ancients
                            Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
                            Passive Skills
                            Momentum
                            Reduced the distance required from 30 to 25 yards
                            Damage bonus increased from 15% to 20%
                            Duration increased from 4 to 6 seconds
                            Return to Top

                            ITEMS
                            General
                            Increased the drop rate of all class-specific armor sets
                            Affected Sets:
                            Immortal King's Call, Natalya's Vengeance, Inna's Mantra, Zunimassa's Haunt, Tal Rasha's Elements
                            The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird's Finery
                            Might of the Earth, Thorns of the Invoker, The Shadow's Mantle, Monkey King's Garb, Raiment of the Jade Harvester, Vyr's Amazing Arcana
                            This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala
                            Class-Specific Items
                            Monk
                            Philosophy
                            Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
                            Monkey King's Garb
                            (4) Set Bonus
                            Explosion weapon damage increased from 100% to 1600%
                            Lowered explosion delay from 1 to 0.5 seconds
                            Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
                            Raiment of a Thousand Storms
                            (6) Set Bonus
                            Will now be triggered only by Dashing Strike
                            Weapon damage increased from 100% to 3000%
                            Damage radius decreased from 20 yards to 15 yards
                            Damage dealt can now be a Critical Hit
                            Removed the target cap
                            The visual effect will still be capped at six targets
                            Bug Fixes:
                            Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied
                            Return to Top

                            CRAFTING
                            Legendary crafting recipes have received several changes:
                            Philosophy
                            Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
                            Unique crafting materials are no longer required
                            Legendary crafting materials will no longer drop
                            Existing Legendary crafting materials will now be grey and have had their sell prices increased
                            Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
                            Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
                            Death's Breath is no longer required for most Artisan training costs
                            The Blacksmith, Jeweler, and Mystic now only require 1 each to learn the first rank of level 11
                            Return to Top

                            USER INTERFACE
                            +% Skills damage bonuses will now display on the details page
                            +% Elemental damage bonuses will now display on the details page
                            Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
                            Community chat will now be joined by default and the settings for which channels you have joined or left will be saved
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                            • #59
                              Patch 2.1.0 PTR(Public Test Relm) Preview:

                              Seasons:
                              Similar to Ladders in Diablo
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